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Danielle Bunten Berry (February 19, 1949 – July 3, 1998),〔"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JLPZ-X2H : accessed 22 January 2015), Danielle P Berry, 03 Jul 1998; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).〕 born Daniel Paul Bunten, and also known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'' (one of the first influential multiplayer games), and 1984's ''The Seven Cities of Gold''. In 1998 she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. And in 2007, the Academy of Interactive Arts & Sciences chose Bunten to be inducted into their Hall of Fame. ==Biography== Bunten was born in St. Louis, Missouri, and moved to Little Rock, Arkansas, as a junior in high school. She acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. In 1978, Bunten sold a real-time auction game for the Apple II titled ''Wheeler Dealers'' to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.〔(Interview with Berry ) from ''Halcyon Days''〕 After three titles for SSI, Bunten, who by then had founded a software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. ''M.U.L.E.'' was Bunten's first game for EA, originally published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the Commodore 64. While its sales — 30,000 units — were not high, the game developed a cult following and was widely pirated. The game setting was inspired by the novel ''Time Enough for Love'' by Robert A. Heinlein. Bunten wanted to follow up ''M.U.L.E.'' with a game that would have been similar to the later game ''Civilization'', but after fellow Ozark Softscape partners balked at the idea, Bunten followed with ''The Seven Cities of Gold'', which proved popular because of its simplicity. By the time the continent data were stored in memory, there was little memory left for fancy graphics or complex gameplay. The game only had five resources. It was a hit, selling more than 150,000 copies. The follow-up game, ''Heart of Africa'', appeared in 1985 and was followed by ''Robot Rascals'', a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's ''Modem Wars'', one of the early games played by two players over a dialup modem. Bunten departed EA for MicroProse, and was reportedly given a choice between doing a computer version of the Avalon Hill board game ''Civilization'' or a version of ''Axis and Allies''. There are claims that Sid Meier talked Bunten into doing ''Axis and Allies'' (which became 1990's ''Command HQ'', a modem/network grand strategy wargame), while Meier did ''Civilization'', which went on to become one of the best-selling video games of all time. Bunten's second and last game for MicroProse was 1992's ''Global Conquest'', a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Bunten was a strong advocate of multi-player online games, observing that "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"〔 by Danielle Bunten Berry. Originally from Berry's personal site, archived by Anticlockwise.com〕 After a third failed marriage, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten underwent sex reassignment surgery in November 1992 and afterwards kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches.〔 by Danielle Bunten Berry from Anticlockwise.com〕 She joked that the surgery was to improve the video game industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative, and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."〔 A port of ''M.U.L.E.'' to the Sega Mega Drive/Genesis was cancelled after Bunten refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept.〔("In Memoriam: Danielle Berry" ) by Ernest Adams from Gamasutra.com〕 In 1997, Bunten shifted focus to multiplayer games over the Internet with ''Warsport'', a remake of ''Modem Wars'' that debuted on the MPlayer.com game network. Less than a year after the release of ''Warsport'', Bunten was diagnosed with lung cancer (presumably related to years of heavy smoking).〔("The tragic genius of M.U.L.E." ) from Salon.com〕 She died on July 3, 1998. At the time, she was working on the design for an Internet version of ''M.U.L.E.''.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Danielle Bunten Berry」の詳細全文を読む スポンサード リンク
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